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formulae [2016/10/07 02:30]
skylarmt created
formulae [2019/04/16 02:40] (current)
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 ====== Formulae ====== ====== Formulae ======
  
-Here are the formulas responsible for calculating damage and stuff.  ​"​user_level" ​refers to the level rounded down to the nearest integer.  "​^"​ means take the left number and raise it to the power of the right number.+Here are the formulas responsible for calculating damage and stuff.  ​$userlevel$ ​refers to the level rounded down to the nearest integer.
  
 ===== Place Damage ===== ===== Place Damage =====
  
-Consult the [[type_chart|Type Charts]] for more info.  Places have a max of 100 health.+Consult the [[type_chart|Type Charts]] for info on the modifiers.  Places have a max of 100 health.
  
-damage = user_level ​^ 0.5 * 4 * type_mod ​terrain_mod ​weather_mod+damage = userlevel ​{0.5* 4 * typemod ​terrainmod ​weathermod $
  
 ===== User Damage (recoil) ===== ===== User Damage (recoil) =====
  
-recoil = user_level ​^ 0.5 * 5+recoil = userlevel ​{0.5* 5 $
  
 ===== User Level ===== ===== User Level =====
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 Level is stored as a number with a bunch of decimal places. ​ A fraction of a level is added for every action taken. ​ That fraction is calculated as follows: Level is stored as a number with a bunch of decimal places. ​ A fraction of a level is added for every action taken. ​ That fraction is calculated as follows:
  
-levelfrac = ((user_level ​+ 1) ^ 2) ^ -1.2+levelfrac = ((userlevel ​+ 1) ^ 2) ^ {-1.2} $ 
 + 
 +===== Max Health ===== 
 + 
 +The max user health is very simple: 
 + 
 +$ health = userlevel * 100 $ 
formulae.1475829010.txt.gz · Last modified: 2019/04/16 02:40 (external edit)