formulae

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 formulae [2016/10/07 02:30]skylarmt created formulae [2016/10/07 02:44]skylarmt 2016/10/07 02:44 skylarmt 2016/10/07 02:36 skylarmt 2016/10/07 02:30 skylarmt created Next revision Previous revision 2016/10/07 02:44 skylarmt 2016/10/07 02:36 skylarmt 2016/10/07 02:30 skylarmt created Line 1: Line 1: ====== Formulae ====== ====== Formulae ====== - Here are the formulas responsible for calculating damage and stuff.  ​"​user_level" ​refers to the level rounded down to the nearest integer.  "​^"​ means take the left number and raise it to the power of the right number. + Here are the formulas responsible for calculating damage and stuff.  ​$userlevel$ ​refers to the level rounded down to the nearest integer. ===== Place Damage ===== ===== Place Damage ===== - Consult the [[type_chart|Type Charts]] for more info.  Places have a max of 100 health. + Consult the [[type_chart|Type Charts]] for info on the modifiers.  Places have a max of 100 health. - damage = user_level ​^ 0.5 * 4 * type_mod ​* terrain_mod ​* weather_mod + $damage = userlevel ​^ {0.5} * 4 * typemod ​* terrainmod ​* weathermod$ ===== User Damage (recoil) ===== ===== User Damage (recoil) ===== - recoil = user_level ​^ 0.5 * 5 + $recoil = userlevel ​^ {0.5} * 5$ ===== User Level ===== ===== User Level ===== Line 17: Line 17: Level is stored as a number with a bunch of decimal places. ​ A fraction of a level is added for every action taken. ​ That fraction is calculated as follows: Level is stored as a number with a bunch of decimal places. ​ A fraction of a level is added for every action taken. ​ That fraction is calculated as follows: - levelfrac = ((user_level ​+ 1) ^ 2) ^ -1.2 + $levelfrac = ((userlevel ​+ 1) ^ 2) ^ {-1.2}$ + + ===== Max Health ===== + + The max user health is very simple: + + $health = userlevel * 100$ 